Updated: Jul 16, 2020
You are halfway to a finished product at this point. Week 5 we are introducing blind play testing. At this point in your design you should have a rough bet well written set of rules. This is the point in the Steorra project that the kiddo made a new prototype to share. This had some art and gave a better idea of what the game might look like at completion.
Blind play testing means that you are not going to teach or play the game. You may want to refine your prototype to make it understandable without your being there to explain. This week you want to send your game off to some willing friends or family to play the game and send you feedback. If you can't physically give them a copy, consider sending files for printing out and playing. They will need the game and the rules.
What is the point of blind play tests? Up until now, you helped the players understand the game. When you buy a game from a store it doesn't come with an expert to teach you. Blind play tests give you the opportunity to see if your game can be understood without your expert knowledge of it. You will see if your rules and components are confusing or well done.
Make sure to make adjustments as you go. Send out follow up information to your players so they can re-try the game if possible. Remember that in commercial board game design a game is made over many months or even years. If you need more time for play testing and adjustments, just pop into the next class when you are ready, instead of next week.
Blind play test as much as possible
Make adjustments as needed