10 Print and Play Games for a $12 Collection
Updated: Jul 16
Print and play games are fantastic for a number of reasons! They allow you to play a game before you buy it, maintain a good size collection with very little space, they are cost effective, and you don't have to leave the house to get them. Most of the games on our list are free and many go on sale, so this 10 game collection could be far less. All you will need is printer ink, a printer, paper (card stock recommended), and scissors. Some games need you to provide some components, but anything around the house can work for tokens, from Legos to uncooked pasta. I lamenate mine for durability, but you wouldn't need to. Here is our list, they are all available on PNP Arcade. There are many more games to explore on PNP Arcade, these are just 10 that we especially like.
Squire for Hire is a tile-based inventory management game for 1-2 players that takes about 20 min to learn and play. Each Squire takes turns completing quests and adding loot to their bag. Keep vital items in your bag for when you need them, pack efficiently for extra points, and eliminate junk to be the Squire with the highest scoring bag!
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.
The game consists of 18 cards and has 5 different ways to play. Bandersnatch: A solo puzzle game. Borogoves: A 1-2 player asymmetrical map-making game. Gyre: A 2-3 player area control game. Mimsy: A 2-3 player mancala game. Slithy: A 3-7 player negotiation game.
In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, the city hates paying for road maintenance so each road will cost you points in the end.
The players, will be collectively trying to defeat the villain by making it through all of the Mayhem cards in the Trouble deck, utilizing each of their individual Superhero specialties and other randomized stunts, before triggering the end of the game.
Players are industrialists in the clouds, pulling dust from the air to create stone, and condensing water vapor to use and convert to hydrogen and oxygen. By collecting and converting resources, they need to fulfill specific contracts. The player who is the most successful at fulfilling the contracts and has the most resources at the end of the game wins.
Mint Delivery is a mint tin-sized, pick-up-and-deliver board game designed to be quick-to-play and easy-to-learn. In the game, players take the role of a mint delivery truck driver, driving around the area taking orders for mints, then delivering them. Each player has two actions on their turn, such as moving, loading their truck, and upgrading the mints they are carrying.
Draft cards from the wagon circle to place them in your town. Try to match the territories to get the most points. There are also 3 bonus point cards to remember. Build the best settlement to win.
Mint Control is designed to provide a small footprint introduction experience to the Area Control and Action Selection genres of gaming that is fun and rewarding to play even for seasoned gamers.
In Seasons of Rice, Corry Damey’s 18-card tribute to his Cambodian heritage, players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.